The thrilling success of Ghost of Yotei has fans buzzing about its future—and potentially reviving a beloved classic from the past! Dive into the early sales buzz and the intriguing decisions facing its creators at Sucker Punch Productions. But here's where it gets controversial: should they stick with the Ghost series or dust off an old favorite that's been dormant for two decades? Stick around to explore the numbers, the market shifts, and the studio's unique approach that might just surprise you.
We're beginning to see the first glimpses of sales performance for PlayStation's Ghost of Yotei, the exciting follow-up to the hit Ghost of Tsushima. So far, it's matching its predecessor's strong start, even in a vastly transformed gaming landscape. To break this down for anyone new to the scene, these early figures come from the GSD European charts, as reported by TheGameBusiness. Yotei landed at the impressive #2 spot, trailing only the massive EA Sports FC at #1. These sales align closely with what Tsushima achieved back in 2020, marking Sony's most significant launch since Spider-Man 2 and even surpassing the popularity of a title like Helldivers 2.
What makes this even more remarkable is how much the industry has evolved since 2020, and Yotei is entering a different arena. For beginners, think of it like this: by 2020, the PS4 console had reached about 115 million units sold worldwide, providing a huge player base for games to tap into. In contrast, the PS5 has hit around 80 million units so far, meaning developers are working with a smaller audience from the get-go. On top of that, Yotei retails at $70, compared to Tsushima's $60 price tag, and it's arriving during a period when people's budgets are tighter due to economic pressures. Tsushima, remember, dropped right as the pandemic was ramping up, leading to a surge in video game purchases as more folks stayed home and sought entertainment. These factors make Yotei's accomplishment feel like a clever adaptation to tougher times.
Of course, this is just the beginning, and we haven't received any official benchmarks from Sony yet. Still, these initial indicators suggest Yotei is heading in a promising direction, solidifying the Ghost franchise as a reliable powerhouse after its unexpected breakout in 2020. And this is the part most people miss: it's a testament to how smart storytelling and immersive gameplay can thrive, even when external challenges pile up.
Meanwhile, Sucker Punch has stirred up more excitement this week by discussing their operational style. In an interview with VGC, studio head Brian Fleming explained why they steer clear of remasters or unrelated side projects—they operate as a single-project team. He shared, 'The reality is, no matter what we pursue next, be it expanding the Ghost universe or revisiting Sly, our choices are constrained by our dedication to concentration and the freedom to refine ideas. This means we're built to handle just one project at a time.' Fleming added, 'If we excelled at managing multiple ventures, sure, we'd whip up a remaster or tackle fan-requested titles that could really catch on... But we focus on one. So, it has to be our strongest concept. It's clarifying, not that there aren't plenty of solid ideas out there—it just boils down to selecting the best one.'
This stance has ignited a wave of online chatter, with many eagerly pleading for Sucker Punch to return to the Sly Cooper series, whose last installment, Sly 3: Honor Among Thieves, released back in 2005. Imagine bringing back that charming raccoon thief and his crew after such a long hiatus—it's a dream for nostalgia lovers! Yet, I find it hard to envision Sony approving a 20-year revival of Sly if Yotei keeps delivering strong results. (And let's not forget their other IP, Infamous, though it's not part of this conversation.) It's not necessarily the 'correct' call, but it reminds me of Ratchet & Clank: A Rift Apart—a fantastic game that didn't become a massive sales phenomenon, yet it didn't lock up developer Insomniac Games for an eternity either. More recently, we've seen PS5 deliver gems like Astrobot, which snagged Game of the Year honors, proving there's value in stepping away from intense, dark-themed third-person action titles to explore lighter, more whimsical adventures. For instance, Astrobot offers a refreshing blend of exploration and creativity that appeals to a wide range of players, contrasting sharply with the gritty samurai world of Ghost.
I can't predict what's next, but if it boils down to extending the Ghost saga or resurrecting Sly after two decades, my hunch leans toward more Ghost. It's a safe bet that builds on proven momentum, but is that the right move? Here's where controversy heats up: some argue that reviving a classic like Sly could breathe new life into the industry, honoring long-time fans and potentially attracting fresh audiences with nostalgia-driven marketing. Others contend sticking with Ghost ensures high-quality, focused storytelling without risking a franchise reboot that might not resonate in today's gaming scene. What if Sony took a bolder path and blended elements of both worlds? Could that be the ultimate win?
What are your thoughts? Should Sucker Punch double down on Ghost of Yotei for another installment, or is it time to revive Sly Cooper and let the platforming mischief reignite? Do you agree with their single-project philosophy, or does it feel too limiting in a world craving more content? Share your opinions in the comments below—let's discuss and debate!