Block Eating Simulator

Block Eating Simulator

The battle of the blocks begins in the block's arena with this great eating simulator game. Eat blocks around and grow your cube. Become the biggest block of the arena. Find various cube skins. Play single or 2 player! Cube players are all around the arena and they are eating blocks, cubes, and lower-scored players. Each block you eat will give you some points. Try to eat as many blocks as possible and try to eat low-scored players. Try to get to the top of the leaderboard.

Game Rules for Block Eating Simulator

The game is both played single and two player.

Player 1: W,A,S,D
Player 2: ARROW KEYS

On single player mode:
Control the camera by LEFT-CLICK and MOUSE
Control the camera zoom with: MOUSE SCROLL

Use Joystick controls on mobile devices/tablets.

What is the game’s main category or type?

The type of game this is considered is .IO.

Is this game made by a well-known developer?

The game development team responsible for making this game is CursoraLabs.

What tag-related attributes describe this game?

Keywords representing the game’s content include 2players, arena, block, cube, eat.

Is the game available for play on mobile phones?

Yes, you can play Block Eating Simulator on smartphones or tablets.

Are there any scenes or actions in the game that could be considered cruel?

Yes, Block Eating Simulator depicts forms of harm or cruelty.

Is this game recommended for children?

No, Block Eating Simulator is not appropriate for children to play.

What is the recommended age range for players of this game?

The Kids, Teens, Young Adults, Adults, Seniors age group would enjoy this game based on their preferences.

Does the game have any blood or injury-related content?

Yes, Block Eating Simulator shows bloodshed or blood-related content.

Does the game use a specific game development library for physics or collision detection?

The game uses WebGL programming language or engine.

Which gender does this game focus on?

The game is best suited for Male & Female.
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